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Bonelli - Nathan Never environment

Environment #9 in the Bonelli Entertainment logo animation: Nathan Never
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The whole animation is here:
https://www.artstation.com/artwork/Ar8NJy
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This scene was the most complex. I modeled a painted dozens of buildings and other assets, in order to have a huge kitbash set to build everything. We needed several versions of many assets, following the camera distance (coarse painting in the background, detailed in the foreground). I modeled more complex buildings that were placed near the camera. Some of the middle ground is made by neighborhoolds city blocks, modeled as a whole, to give a more coherent look, instead of a chaotic bunch of buildings. I also designed some small cars and flying vehicles.
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You can see the "hero" vehicles concepts in this page: https://www.artstation.com/artwork/g8bQJG
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Most of the production 3D models were modeled and UV unwrapped by the team of Sincromie.

Nathan Never environment final concept

Nathan Never environment final concept

Nathan Never environment final concept

Nathan Never environment final concept

Drawing in line art only

Drawing in line art only

Watercolor version

Watercolor version

Cloudy sky version

Cloudy sky version

Lighting concept

Lighting concept

3D Concepts for foreground, middle and background buildings

3D Concepts for foreground, middle and background buildings

Alpha building 3D model

Alpha building 3D model

Alpha building 3D model

Alpha building 3D model

Small buildings for the background, in the process of painting

Small buildings for the background, in the process of painting

Small pieces of buildings, painted with different light conditions, made to be combined in larger structures

Small pieces of buildings, painted with different light conditions, made to be combined in larger structures

A collection of part of 3D assets

A collection of part of 3D assets

Medim buildings for the far city

Medim buildings for the far city

Large buildings

Large buildings

Portions of the railroad

Portions of the railroad

Roads and flat surfaces

Roads and flat surfaces

Flat surfaces

Flat surfaces

Neighbourhoods, modeled as a whole piece and used in the middle ground

Neighbourhoods, modeled as a whole piece and used in the middle ground

Neighbourhoods, modeled as a whole piece and used in the middle ground

Neighbourhoods, modeled as a whole piece and used in the middle ground

Neighbourhoods, modeled as a whole piece and used in the middle ground

Neighbourhoods, modeled as a whole piece and used in the middle ground

Skyscraper in the foreground

Skyscraper in the foreground

Skyscraper in the foreground

Skyscraper in the foreground

Distant vehicles for background traffic

Distant vehicles for background traffic

Drawing of the moon, that becomes the circle of the logo in the end of animation

Drawing of the moon, that becomes the circle of the logo in the end of animation

Flat 2D planes for faraway city skyline

Flat 2D planes for faraway city skyline

A distant view of part of the 3D scene

A distant view of part of the 3D scene

View of the 3D scene in a work in progress version

View of the 3D scene in a work in progress version

View of the 3D scene in a work in progress version

View of the 3D scene in a work in progress version

Aerial view of the 3D scene in a work in progress version

Aerial view of the 3D scene in a work in progress version

View of the far background of the 3D scene

View of the far background of the 3D scene